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Creating and Adjusting Texture Maps

You’ve already seen how you can assign a material to an object by adding the granite pebbles and glass materials to the buildings in the Facade3. dwgfile. Many of these materials make use of bitmap image files to simulate textures. You can create your own...

Simulating a Night Scene with Spotlights

Spotlights are lights that are directed. They are frequently used to provide emphasis and are usually used for interior views or product presentations. In this exercise you’ll set up a night view of the facade model using spotlights to illuminate the facade....

Effect With Lighting

Up to now, you’ve only used one light source called a Distant Light to create a sun. You have two other light sources available to help simulate light: point-light sources and spotlights. This section will show you some examples of how you can use these types of...

Adding a Background Scene

You could continue by adding and adjusting materials to the other parts of the model, but try dressing up you view by including a sky. To do so you need to set up the background. 1. Open the Render dialog box and then click the button labeled Background. The...

Adding Materials

The rendering methods you’ve learned so far can be of enormous help in your design effort. Simply being able to see how the sun affects your design can be of enormous help in selling your ideas or helping get plans through a tough planning board review. But the...